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Nina Cammarata
Nina Cammarata
Associate Art Director @ PUBG Madison
Madison, United States

Summary

I am a 3D Envrionment Artist who is experienced in UE4, Unity, Maya, Zbrush, Substance Designer, Substance Painter, SpeedTree and Marvelous Designer.

Skills

3D ModelingEnvironment ModelingLightingTexturingSculptingWorld BuildingPBR Texturing

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      PLAYERUNKNOWN'S BATTLEGROUNDS
    • Year
      2017
    • Role
      Environment Artist
    • Company
      PUBG Corporation
    • Video Game
      Injustice 2 (Mobile)
    • Year
      2017
    • Role
      Associate Artist
    • Company
      Netherrealm Studios
    • Video Game
      Mortal Kombat X (Mobile)
    • Year
      2015
    • Role
      Associate Artist
    • Company
      Netherrealm Studios

Experience

  • Environment Artist at PUBG Corporation
    Madison, United States of America
    June 2017 - Present

    Created high quality world assets for Playerunknown’s Battlegrounds based on concept.

    Modeled and textured buildings for multiple maps.

    Created tileable for use in the world.

    Set dressed large and small locations across multiple maps.

    Worked closely with level designers and the Art Director to ensure fun gameplay as well as cohesive visuals.

    Developed the visual language for several large locations.

  • Associate Artist at NetherRealm Studios
    Chicago, United States of America
    June 2016 - March 2017

    - Creating assets for Injustice 2 Mobile and Mortal Kombat X Mobile.

    - Creating props from concept.

    - Modelling characters for mobile.

    - Recreating environments for mobile use.

    - Optimizing assets for device.